wherelesno.blogg.se

Xcom enemy within gene mods
Xcom enemy within gene mods




Really, so small I have to question whether it's worth the Meld at all. +5 Aim/+5 Crit chance if the soldier has the height advantageįor soldiers intending to abuse height advantage. Sufficiently small, situational benefit I question whether it's worth the Meld cost. Its main problem is that doing stuff like upgrading your Mecs or installing Adaptive Bone Marrow is much more consistently relevant, and it's pretty easy to burn through your Meld stocks rapidly if you're careless about it, even if you aren't losing soldiers you've invested Meld into.Īrguably the generalist option compared to Depth Perception? It doesn't self-stack, anyway, so it's not some kind of sanity check ensuring that insane dodge can be overcome. Notably, Neural Feedback is pretty cheap to slot in. The trickier part will be cleaning out the Muton Elite bodyguards without leaving anybody else in reach of the Ethereal -unless of course you've got multiple soldiers with Neural Feedback. Simply ensure that the Neural Feedback soldier is the only thing in the Ethereal's reach.

xcom enemy within gene mods

Notably, since everything Ethereals can do to your soldiers is considered to be a psionic action, it's very easy to bait them into triggering Neural Feedback, and anything they try is unlikely to work or will do poor damage to the soldier if you've stacked that much Will onto them.

xcom enemy within gene mods

The fact that it burns more Meld than Neural Feedback is another strike against it, unfortunately. Even though it theoretically means that Neural Damping is more consistently useful than Neural Feedback, since Neural Feedback is only useful against Sectoid Commanders and Ethereals, where Neural Damping can come up in any mission against any enemy, it's just not a strong enough reason on its own. It's also obviously protecting against panic, but panic is very rare (A soldier with 80 Will cannot panic under any circumstances without penalties being applied to their Will, which is a fairly easy value to achieve even without taking into account external Will boosters like Neural Damping itself), even for soldiers with extremely low Will, so this isn't particularly a reason to take it. If you've got a soldier you want to keep using whose Will is too low to protect them from Mind Control, this is your go-to option. The generalist choice compared to Neural Feedback, and also primarily the low-Will choice. +20 defensive Will, panic immunity, Mind Control stuns soldier instead of mind controlling themģ5$, 20 Meld. If I don't specify a required Autopsy, it's because the Gene Mod is unlocked the instant you can perform Gene Mods at all.






Xcom enemy within gene mods